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Games and Museums: A Novel Approach to Attracting and Retaining Audiences
Book chapter

Games and Museums: A Novel Approach to Attracting and Retaining Audiences

Marta Pizzetti and Giulia Miniero
The Oxford Handbook of Arts and Cultural Management, pp.437-456
Oxford Handbooks, Oxford University Press
24/04/2024

Abstract

museum gamification customer relationship management digital experience authenticity
"Audience development and audience engagement are strategic activities for every cultural institution. The implementation of digital experiences is now becoming an interesting approach for cultural institutions, such as museums, to reinforce the relationship with the target audience and to renovate their image in order to fit better with younger generations’ lifestyle. This chapter investigates how three popular digital experiences offered by museums, gamification, virtual tours, and podcasts, are perceived by consumers and contribute to overall improvements in how visitors perceive museums. An experiment was conducted to test the differential effect of the three digital experiences on perceived authenticity, the intention to interact with the digital experience, the novelty of the experience, and attitude toward the museums, which are critical variables for maintaining, reinforcing, or developing valuable relationships with consumers. Results suggest that gamification can be a viable solution for museums: consumers perceive the gamified digital experience as novel and authentic, are willing to use the digital tool, and through its use develop a more positive attitude toward the museum."
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