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The Deadly Gamification Challenge of #BlueWhale
Book chapter

The Deadly Gamification Challenge of #BlueWhale

Selcen Öztürkcan
Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019 and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings, pp.785-787
Springer
28/07/2020

Abstract

Bluewhale Deadly gamification BlueWhaleChallenge #bwc
This manuscript reviews the past literature on the Blue WhaleChallenge, which is known to be a dangerous gami fi cation activity that spreadson social media to target vulnerable teenagers. It aims to nurture workshopdiscussion for collaborative future research directions on the matter.

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Citation topics
1 Clinical & Life Sciences
1.21 Psychiatry
1.21.430 Suicide Prevention
Web of Science research areas
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
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