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Entertainment is a Human Factor: A CHI 97 Workshop on Game Design and HCI
Journal article   Peer reviewed

Entertainment is a Human Factor: A CHI 97 Workshop on Game Design and HCI

Lynn Cherny, Chuck Clanton and Erik Ostrom
ACM SIGCHI Bulletin, Vol.29(4)
01/10/1997

Abstract

Every year, hundreds of thousands of people spend money from their own discretionary entertainment budgets just for the opportunity to experience the user interfaces of software applications sold as games. Much of this experience involves difficult problem solving as well as tactical and strategic reasoning and performance, that often exceeds the demands of typical tasks at work. Yet, games are fun and work often is not. Why?

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